Unreal Engine 5 – Learn to Make a Professional Main Menu

Learn how widget blueprints work in UE5, as I teach how to create an animated main menu and graphics settings menu!

In this course I’ll show you the easiest way to create a professional main menu for your game.  The menu we’ll be creating is nearly identical to the menus I’ve created for my own video games like Cloud Climber, and My Friend is a Raven, which have been played by hundreds of thousands of people.  That means these tools and techniques are “battle tested” and have proven themselves in a professional setting!

What you’ll learn

  • How to use Widget Blueprint to make UI menus.
  • How to animate widgets to give your game a professional touch.
  • How to make a working settings menu that adjust your games graphics settings.
  • How to make a main menu.

Course Content

  • How to create a main menu, and settings menu system –> 11 lectures • 1hr 29min.

Unreal Engine 5 - Learn to Make a Professional Main Menu

Requirements

  • A basic understanding of navigating Unreal Engine 4 or 5.
  • A basic understanding of Blueprint programming.

In this course I’ll show you the easiest way to create a professional main menu for your game.  The menu we’ll be creating is nearly identical to the menus I’ve created for my own video games like Cloud Climber, and My Friend is a Raven, which have been played by hundreds of thousands of people.  That means these tools and techniques are “battle tested” and have proven themselves in a professional setting!

This course acts as a great starting point for anyone who is unfamiliar with UE5s Widget Blueprint system, and will get you up to speed on all the settings, navigation, and common errors that you’ll run into, and how to fix them.  By the time you’re done with this 1.5 hour course, you’ll not only have created an animated main menu, with a fully functioning graphics settings menu, but you’ll also have the knowledge you need to start creating many other kinds of menus and widgets for your games!

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This course is targeted at Unreal Engine users who already have a little bit of experience in UE4 or 5.  You don’t need to be a highly advanced programmer, creating your own triple A games, but I won’t be explain the basics of UE5 in this course.  I’ll be skipping over things like installing the engine, navigating the engine, and won’t be explaining the basics of Blueprint either.  This way, we can hop straight into the fun of learning about widgets and menus!