Learn to create wheeled vehicles in Unreal Engine 4
In this series I will be guiding you though the PhysxVehicle plugin to power your vehicles. This will support vehicles like cars, trucks, vans, and even industrial and agricultural vehicles. Due to a limitation in the system, it will partially support motorbikes, but not fully.
What you’ll learn
- Learn how to implement the PhysXVehicles plugin to power your wheeled vehicles.
Course Content
- Introduction –> 1 lecture • 3min.
- The Rough Product –> 12 lectures • 1hr 35min.
- Vehicle Stats – Discussion and demonstration –> 4 lectures • 43min.
- Tweaking and adding logic –> 3 lectures • 33min.
- Using C++ to expand the possibilities –> 4 lectures • 1hr 3min.
- Race Timers and Checkpoints –> 3 lectures • 36min.
- Wrap up and conclusion –> 1 lecture • 4min.
Requirements
- A basic understanding of Blueprints.
- A vehicle 3D model you wish to use to follow along with.
- In one section, we use C++ to expand whats available, so if you wish to follow that part, visual studios will be needed..
In this series I will be guiding you though the PhysxVehicle plugin to power your vehicles. This will support vehicles like cars, trucks, vans, and even industrial and agricultural vehicles. Due to a limitation in the system, it will partially support motorbikes, but not fully.
This system can be achieved 90% through blueprints alone, and we utilise C++ to provide some totally optional extras at the end of the series. No C++ is required to get the core product working and this series will focus on blueprint support.
We will be exploring:
- Correctly orientating and rigging our vehicle without using any bones in a DCC tool
- Creating a vehicle blueprint
- Making your vehicle fully drive-able, and giving you the knowledge to tweak it to achieve the desired handling.
- Expanding the blueprint system with some c++ extras
- Exploring how to argument your vehicle with particles, sound effects, and lights